Sunday, 3 February 2013

So hard but so worth it.

I created a new 3d model for the planets. They were originally 3d spheres, but after looking at the draw count and how many tri's and verts it was up dating I replaced it with a model that looks like a cookie.
Super tedious replacing all of my prefabs and updating the levels but but the games performance has improved a lot.

I also went back through my scripts and refined them and got the save game working.

There are new purple planets that exert a certain amount of acceleration onto the player altering their trajectory and new yellow rectangles that give the player a speed boost to +10.

All I need to add now is the upgrades screen, numbers on the level selection screen and make some mind-fuckery levels.  I'm thinking of hiding dark planets in some of the levels as well, if the player finds them they'll unlock new ship models (only the coolest models will be on the dark planets, thinking of a cat or something =] ) its been so hard getting this next video out because I've been so busy working on the game but you'll be pleasantly surprised when I'm finished with it. I checked out my last video I uploaded and so much has changed since then!


Tuesday, 29 January 2013

Super Productive!

Progress:

  • GUI
    • New layout.
      • Added player speed.
      • Added HighScore.
    • Buttons have Audio.
  • On Pause
    • Player can edit speed while on a planet.
    • Restart button becomes main menu button.
      • Main menu button scales and grows to fit font.
    • Added Increase and Decrease buttons to GUI.
  • Levels
    • Several new levels have been added.
    • Levels now fade to black between loads.
    • Audio added to planets.
    • Planets now fade from red to blue.
  • Title Screen
    • Added new buttons
      • Start
      • Level Select
      • Options <may change to Upgrades>
      • Exit
    • Added BGM.
A new video will be out soon.

Saturday, 26 January 2013

Heads up display

Tywins Hud - still need to add some stuff.
It's weird to think it's only been 8 days since I posted my video talking about Tywins concept. I've managed to achieve so much since then. It really feels like this last week has been a year. I've been waking up, sitting on the computer, working on Tywin and then heading off to my real job for another 8 hours. If it wasn't for my girlfriend giving me coffee and  supplying me with nutrients I'd probably be dead. 

Developing has been going steady, just worried about the save game function. The player will need to store their highscores/level progress/Unlocked awards etc. I know I can do it, just thinking about it makes me not want to do it =P.

I also need to work on the Restart and Pause button images. 



HowmuchfukinlongerwillIneedtofukaroundwith
thesegoddampauseandrestartbuttonsImeanJesuschrist
reallynowIneedtomakethemlookprettyandshitfuuuuuusomuch
timegoesintothistediouscrapcantwaittofocusonleveldesignandgetbacktothefunstuff
alsoifyoutookthetimetoreadthisthankyouverymuchyouwonderfulperson.

Tldr: The tedium of the Pause and restart buttons wears heavy on my soul.  



Thursday, 24 January 2013

Endurance check

Developing is getting harder but it was to be expected, the further I go into the process the bigger the problems are to solve. Exciting stuff because I love a good challenge but development is hard and I cant see it getting easier anytime soon. 
The dev. station

It's raining outside at the moment (thank god) my room gets so hot.
The GUI gave me a bit of a head ache, getting the GUI to scale properly was a hurdle. I'm not going to say its done because every time I say that I find a problem and I need to work on it until the wee hours of the morning. I'm lucky because I have a three different android platforms to build and test my game on so I'm finding errors and fixing them for you lovely people.

So my company is up and running and its just me... I wont lie, it fucking sucks. Its a horrible feeling, because I want Tywin to be an awesome game of high quality but the journey to get it there is hard because I'm alone.

It's weird I know, I've never really spoken about my feelings on this blog but hey :P it was going to be a blog about my indie development process and the stress is just one aspect among many.

It's hard to get people to care and it's hard to get people interested and the hardest part is not knowing if you're moving in the right or wrong direction. 


As always thanks for stopping by and on a good note,  planet rotation is smoother, created stage boundaries and GUI buttons scale correctly across different platforms.





Tuesday, 22 January 2013

Good with the bad

Good news on the company front, by business is registered. Hourglass Entertainment is now open for business.

Bad news, unity build seems to have shat itself, going to have to re-install it. Thank god for version control.